- CS5: Rich Content Creation
- Flash CS4 Introduction
- Flash ActionScript 3.0
Workshop Dates
No classes scheduled. Call 614-888-4179 for more information on workshops.
CS5: Rich Content Creation
Flash CS5: Rich Content Creation is an introductory course for designers and/or developers who are new to the Flash environment.
In this course, students will produce an engaging interface using text, graphics, animations, video, and sound. Simple user interactions are added using built in ActionScript behaviors and Script Assist. Flash CS5: Rich Content Creation focuses on the essentials, and emphasizes best practices throughout the course, liberly sprinkled with the lessons gleaned from of 20 years of Flash Client Project development experience.

- Starting Flash and Opening a File
- Getting to Know the Workspace
- Working with the Library Panel
- Understanding the Timeline
- Organizing Layers in a Timeline
- Using the Properties Inspector
- Using the Tools Panel
- Undoing Steps in Flash
- Previewing Your Movie
- Publishing Your Movie
- Saving Your Movie
- Finding Resources for Using Flash
- Checking for Updates
- Getting Started
- Understanding Strokes and Fills
- Creating Shapes
- Making Selections
- Editing Shapes
- Using Gradient and Bitmap Fills
- Making Patterns and Decorations
- Creating Curves
- Creating Transparencies
- Creating and Editing Text
- Getting Started
- Importing Illustrator Files
- About Symbols
- Creating Symbols
- Importing Photoshop Files
- Editing and Managing Symbols
- Changing the Size and Position of Instances
- Changing the Color Effect of Instances
- Understanding Blend Effects
- Applying Filters for Special Effects
- Positioning in 3D Space
- Getting Started
- About Animation
- Understanding the Project File
- Animating Position
- Changing the Pacing and Timing
- Animating Transparency
- Animating Filters
- Animating Transformations
- Changing the Path of the Motion
- Swapping Tween Targets
- Creating Nested Animations
- Using the Motion Editor
- Easing
- Animating 3D Motion
- Previewing the Animation
- Getting Started
- Articulated Motion with Inverse Kinematics
- Constraining Joints
- Inverse Kinematics with Shapes
- Armature Options
- Morphing with Shape Tweens
- Using Shape Hints
- Simulating Physics with Inverse Kinematics
- Getting Started
- About Interactive Movies
- Creating Buttons
- Understanding ActionScript 3.0
- Preparing a Timeline
- Adding a Stop Action
- Creating Event Handlers for Buttons
- Creating Destination Keyframes
- Playing Animation at the Destination
- Animated Buttons
- Getting Started
- Understanding a TLF Text
- Adding Simple Text
- Adding Multiple Columns
- Wrapping Text
- Hyperlinking Text
- Creating User-input Text
- Loading External Text
- Getting Started
- Understanding the Project File
- Using Sounds
- Understanding Flash Video
- Using the Adobe Media Encoder
- Understanding Encoding Options
- Playback of External Video
- Working with Video and Transparency
- Using Cue Points
- Embedding Flash Video
- Getting Started
- Loading External Content
- Removing External Content
- Controlling Movie Clips
- Creating Masks
- Getting Started
- Testing a Flash Document
- Understanding the Bandwidth Profiler
- Adding Metadata
- Publishing a Movie for the Web
- Alternative Publishing Options
Workshop Dates
No classes scheduled. Call 614-888-4179 for more information on workshops.
Flash CS4 Introduction
Flash CS4: Introduction to Flash CS4 is an introductory course that provides designers and developers new to the Flash CS4 a comprehensive authoring environment for creating interactive Web sites and digital animation. Flash is widely used to create engaging applications that are rich with video, sound, graphics, and animation. You can create original content in Flash or import it from other Adobe applications, quickly design simple animations, and use Adobe ActionScript 3.0 to develop sophisticated interactive projects.
Students will get the opportunity to use new features, such as the new motion tween model and the Motion Editor, to create armatures with inverse kinematics, to work in 3D, to use the Adobe Media Encoder, and more.

Lesson 1 – Getting Acquainted
- Starting Flash and opening a file
- Getting to know the work area
- Working with the Library panel
- Understanding the Timeline
- Organizing Layers in a Timeline
- Using the Property inspector
- Using the Tools panel
- Undoing steps in Flash
- Previewing your Movie
- Publishing your Movie
- Finding Resources for Using Flash
- Checking for Updates
- Understanding Strokes and Fills
- Creating rectangles
- Using a gradient fill
- Making selections
- Drawing ovals
- Making Patterns
- Creating Curves
- Creating Transparencies
- Creating and Editing Text
- Importing Illustrator files
- About Symbols
- Creating Symbols
- Importing Photoshop Files
- Editing and Managing Symbols
- Changing the Size and Position of Instances
- Changing the Color Effect of Instances
- Understanding Blend Effects
- Applying Filters for Special Effects
- Positioning in 3D Space
- About Animation
- Understanding the project file
- Animation Position
- Changing the Pacing and Timing
- Animating Transparency
- Animating Filters
- Animating Transformations
- Changing the Path of the Motion
- Swapping Tween Targets
- Creating Nested Animations
- Using the Motion Editor
- Easing
- Animating 3D Motion
- Previewing the Animation
- Articulated Motion with Inverse Kinematics
- Constraining Joints
- Inverse Kinematics with Shapes
- Armature Options
- Morphing with Shape Tweens
- Using Shape Hints
- About Interactive Movies
- Designing a Layout
- Creating Buttons
- Understanding ActionScript 3.0
- Adding a Stop Action
- Creating Event Handlers for Buttons
- Creating Destination Keyframes
- Playing Animation at the Destination
- Animated Buttons
- Understanding Flash Video
- Using the Adobe Media Encoder
- Understanding Encoding Options
- Playback of External Video
- Working with Video and Transparency
- Embedding Flash Video
- About Components
- Adding a Text Component
- Using Components to Create Interactivity
- Loading External Content
- Removing External Content
- Controlling Movie Clips
- Creating Masks
- Testing a Flash Document
- Understanding the Bandwidth Profiler
- Adding Metadata
- Publishing a Movie for the Web
- Alternative Publishing Options
Workshop Dates
No classes scheduled. Call 614-888-4179 for more information on workshops.
Flash ActionScript 3.0
Adobe Flash CS4 Professional provides a comprehensive authoring environment with tools for working with 2D and 3D animations, sound, vector and bitmap graphics, text and video. Adobe ActionScript 3.0 is a sophisticated programming language that is totally integrated into Flash CS4 to develop rich interactive projects. The ActionScript techniques that you will learn can be used with the great design and animation tools in Flash interface to create rich interactive websites, games, e-learning content, e-commerce tools and desktop applications for the Adobe AIR platform. If you are new to ActionScript, you will not only gain the understanding of the language but also learn the fundamental concepts and features to accomplish a wide range of techniques.

Lesson 1 – Navigating the Flash Timeline
- Placing code on the Flash timeline
- Some suggestions to try on your own
- Creating event listeners and event handling functions
- Creating navigation with a button click
- Some suggestions to try on your own
- Reviewing the starting file
- Controlling MovieClip properties with ActionScript
- Creating animation using ActionScript tweens
- Some suggestions to try on your own
- Creating and ActionScript file
- Creating instances of a class file in Flash
- Some suggestions to try on your own
- Creating an instance of the List component and setting its parameters
- Adding an instance of the UILoader component
- Adding a CHANGE event listener to the List component
- Loading SWF files into a UILoader component
- Creating the gallery file
- Adding a scroll bar to the text field
- Some suggestions to try on your own
- Tools in the testing environment
- Creating a text field and progress bar to track loading
- Inserting ActionScript to track progress of the UILoader component
- Controlling the frames of a MovieClip to reflect loading process
- Some suggestions to try on your own
- Examining the starting file
- Adding MovieClip instances to the stage from the Library
- Generating multiple instances with a for loop
- Adding event listeners to the Block instances
- Creating animation using ENTER_FRAME
- Adding the testDone() function
- Some suggestions to try on your own
- Examining the starting file & creating new ActionScript file
- Setting up the RadioButtonQuiz class
- Adding variables to the RadioButtonQuiz class
- Creating the quiz functionality
- Formatting text with ActionScript
- Creating the quiz
- Creating checkAnswer() – the final function
- Integrating your new class into the Flash project
- Some suggestions to try on your own
- Examining the starting file
- Adding slider to the project The Sound, SoundChannel, and SoundTransform classes
- Setting the song titles using a for loop
- Making the sliders invisible until needed
- Programming the buttons to select songs
- Controlling the visibility of the volume and pan controls
- Adding a listener fro the ID3 tags of an MP3 file
- Adding a text format object
- Adding the slider controls
- Some suggestions to try on your own
- Understanding the basic structure of an XML file
- Examining the starting file
- Replacing the songList array with an XML instance
- Loading an external playlist using the URLLoader class
- Responding to COMPLETE and IO_ERROR events
- Moving the event listeners into the xmlLoaded() function
- Updating the chooseSong() function
- Creating hyperlinks using XML data
- Navigating through the song list
- Some suggestions to try on your own
- Examining the Lesson 11 folder contents
- Adding the FLVPlayback component
- Setting FLVPlayback properties in Flash
- Adding ActionScript control of FLVPlayback properties
- Working with color
- Adding the FLVCaptioning component
- Playing multiple video files from an XML playlist
- Using the full-screen publish settings
- Some suggestions to try on your own
- Inverse kinematics in Flash CS4
- Examining the starting files
- Working with IK animation in ActionScript
- Creating Sound and SoundChannel instances
- Playing and stopping the sound effects
- Accessing the user’s webcam or video camera using ActionScript
- Using the Bitmap and BitmapData classes
- Examining the Pixel Bender Toolkit
- Some suggestions to try on your own
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